There are full-color reproductions of all of the Tempest cards, along with information on the rarity of the cards and current errata.
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This guide gives tips for playing in a Tempest-only environment and how to best use Tempest cards with Fifth Edition.
The Official Guide to Tempest is a complete companion card set, written by Beth Moursund. The card is non-foil, with the word "Prerelease" and the Magic "M" stamped in gold leaf on the type line. Tempest was the first set to feature a special prerelease card: Dirtcowl Wurm.
The packs featured artwork from Auratog, Volrath's Curse, and Commander Greven il-Vec. Each Tempest booster contained 15 cards: 11 commons, 3 uncommons, and 1 rare. The rest of the booklet, some fifty pages, profiled the main characters and summarized the Tempest story.
So instead of reprinting all the rules in the Tempest booklet, WotC only printed a brief overview and a few pages describing the features that were new in the set. Anyone buying Tempest cards could safely be assumed to have either a Fifth Edition rulebook or a friend who could teach them the game. Another difference from the previous large expansions came in the rulebook. The accompanying booklet explained the play strategy for each deck and suggested ways to strengthen them by swapping in cards from other sets. Using only Tempest cards, the design team built four theme decks, marketed as a ready-to-play introduction to the set. Tempest cards were sold not only in traditional 60-card starter decks and 15-card boosters but also in a new form: pre-constructed theme decks. Tempest was the last set that was marketed as a standalone set, and the first that was advertised as an expert-level set in the new rating system for sets. This set was the first after Antiquities that featured Richard Garfield in an active role as designer. Tempest's expansion symbol is a cloud with a lightning bolt, to symbolize Rath’s turbulent sky and Tempest’s tumultuous plot. View our official preview gallery.The 350 card black-bordered set is comprised of 110 commons, 110 uncommons, 110 rares, and 20 basic lands. Innistrad: Crimson Vow is currently scheduled for release on November 19. So what do you think of Katilda, Dawnhart Martyr? Where will this unique DFC make the biggest impact? Let us know what you think in the comments. In a deck built around enchantments and Spirits, being able to give a creature a potentially huge stat boost along with flying, lifelink, and protection from Vampires can quickly close out a game. While five mana can be a large investment for enchanting a creature, the payoff is well worth it. If Katilda’s Rising Dawn would be put into a graveyard from anywhere, exile it instead. Should Katilda meet her end, you can cast her flip side from the graveyard for the 3WW disturb cost.Įnchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. Plus, Katilda comes equipped with flying, lifelink, and protection Vampires, allowing her to easily defend your life total from incoming attackers. Katilda, Dawnhart Martyr is a Vampire’s worst nightmare.įor three-mana, you get a creature with power and toughness equal to the number of permanents that are Spirits and/or enchantments you control, meaning it starts as a 1/1 minimum and only gets bigger from there. Katilda, Dawnhart Martyr’s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Courtesy of Wizards of the Coast (WotC) and Channel Fireball, check out this legendary DFC from Innistrad: Crimson Vow - Katilda, Dawnhart Martyr!įlying, lifelink, protection from Vampires